Life is a luminous halo, a semi-transparent envelope surrounding us from the beginning of consciousness to the end.Because existence is not objective, it cannot be absolute. And even time, as thoroughly interwoven into the fiber of being, cannot be absolute itself. This is why all of Virginia Woolf’s novels are, in one way or another, experiments upon the concept of time.
The academic literature has made a bad habit out of defining video games as a form of cultural discourse that replicates the texts of either literature or cinema. But I think that firstly, video games should be at first studied as such, as games. In this respect, though, games still are a fuzzy concept. Nevertheless, as Buckingham (2006) admits, we can argue that games are defined through play, the framework of which is sketched out through rules. Games, in contrast to other forms of media, “are not self-contained and they involve a different type and level of participation from that of reading a novel or watching a movie”. But, besides this participational aspect of play, it is disputable what other aspects should be encompassed by the term “video game”.