08 Apr Video games: ludic qualities versus representational dimension
The academic literature has made a bad habit out of defining video games as a form of cultural discourse that replicates the texts of either literature or cinema. But I think that firstly, video games should be at first studied as such, as games. In this respect, though, games still are a fuzzy concept. Nevertheless, as Buckingham (2006) admits, we can argue that games are defined through play, the framework of which is sketched out through rules. Games, in contrast to other forms of media, “are not self-contained and they involve a different type and level of participation from that of reading a novel or watching a movie”. But, besides this participational aspect of play, it is disputable what other aspects should be encompassed by the term “video game”.