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A thousand times the mysteries unfold like galaxies in my head.

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In the same trend of grown-ups and growing up and growing down and childhood galore and what not, I remembered a game I have almost forgotten... There is a very fine line between light and darkness. A line that gets even feebler if you add the reality-fiction duality. And sometimes, this tense line shatters and dreams flow richly into reality, dissolving the shadows in the creamy, sunny contrast. That's when you have to face the world with lucidity, to let yourself dragged in the torrent of ideas, like the foamy shadows upon the surface of a black coffee. Dreams and reality are but facets of the same essential thing that matters in this life, the SELF.

Once upon a time, there was Yann Tiersen. And a carousel of broken dreams. And all those pieces of the broken mirror, all delicately stuck to musical notes, tralala-ing out of Yann’s soul. It’s limited, yet fair to say that Yann was revealed to us through his French tunes, his playful acordeon that followed Amelie Poulain and her destiny, stuck in the labyrinthical Paris. Still, life is not a succession of paralyzed images, but a progression of dynamic symbols and things that just are. And music is life and Yann, as a composer, tickled music a lot. So he decided to move on. And he decided to appeal to the masses and just thrill them with everything that he could be.

This article first appeared on Eurogamer.ro, site which is no longer available. Machinarium is a very dear game to me, so I didn't want to lose my thoughts on it. You've surely all seen Wall-E, the Disney movie about the shy adorable robot who ceaselessly cleaned up planet Earth in wait of the return of the human beings. Until the end of it all, any sensible soul would have realised that Wall-E was a lot more human than those buckets of lard that he cleaned up after. And this is the same impression that Machinarium leaves you with. This tiny Flash game, which can be safely finished in a couple of hours by any outside-the-box thinker, is much more humane and full of flavour than all super-hero (read:hooters) games of 2009.

Botanicula could have easily been a five star game if only it had been advertised a bit differently. As I prize myself to be quite the hardcore adventure gamer and having come to love Amanita Design through its wonderful, rusty and melancholic Machinarium, I was expecting Botanicula to be a game in the same trend of witty puzzles and shaking emotion. 

From time to time, you feel things deserve a second chance, you leave a place and swear never to return again and then it springs back in your mind and you develop a deep nostalgia towards it. That's when you return, hoping that everything has changed, that you won't be left with the same sour impression again. I myself swore not to return to the Romanian seaside after I visited Vama Veche two years ago. I could talk about my previous experience for hours, but this is not the aim of the current article. I am here to talk about what I found at the seaside this year, when late planning left me outside a possible trip to Greece. Tourism industry is a real jungle, don't you think?

I just finished the third season of Weeds. The finale is quite troubling, and got me into deep reflections about the sense of reality. At the root of everyday existence lies the very question of what we are/ what we do/ what we mean. Some get lost in a transcendentalist vision of the world, of a blessed way of life which was given and which must not be overcome. Others take it their own way, and build laws upon their personal will. Either way, the question remains standing, the question deepens and the individual shatters